News ยป POSTED 18.05.2018

June 2018 PRS examination timetable

The Practice Research Symposium (PRS) is a twice-yearly gathering of research candidates enrolled at RMIT in disciplines associated with Architecture and Design.

EXAMINATIONS
Please note there will be no late entries after the examination start times. 

Thursday 31 May 2018

Kristof Crolla 
PhD, Architecture & Design
Building Simplexity: The 'More or Less' of Post-Digital Architecture Practice
10am – 12pm
Audience to arrive by 9.45am. Strictly no entry after 10.00am
Project Room 1, Level 2

A strong dichotomy exists between the increased architectural design agency offered by digital tools today and the affordances given by many construction contexts, especially building environments in developing countries with limited available means. This creative practice research project postulates that by incorporating incertitude as a productive and constructive component in alternative computation-driven design and materialisation processes, the locally available solution space for built architecture can be dramatically expanded and onsite ability and agency increased.

The study develops methods that procedurally manage slippage from aleatory occurrences during materialisation and transform it into a practical opportunity for non-standard project realisation. Protean design diagrams, capable of absorbing serendipity throughout the project crystallisation process, give uncertainty room to feed back into the system, providing rigour and animus to the whole. Thus, fluctuations are embraced as the design develops into its final singular site-specific solution.

The project constellation demonstrates that identified methods can substantially increase the architects’ agency and local onsite affordance. In doing so, the case is made for more democratic epistemic models and more intelligent structures of approximation than (common) deterministic approaches in digital design would allow for, and insight is provided into the extent to which computation can further impact architectural practice.

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Corbett Lyon 
PhD, Architecture & Design
OUTSIDE, INSIDE AND THE IN-BETWEEN; A Journey Through the Design Terrains of the Design Practitioner
2:30 – 4:30pm
Audience to arrive by 2:15pm. Strictly no entry after 2:30pm
Project Room 1, Level 2

This project explores the relationships between a designer's personal history and spatial intelligence, design thinking and practice, and built work.

The project seeks to discover distinguishing attributes and 'genetic' markers in the author’s work which provide clues to the works’ making. Records of design thinking and practice, observed from the privileged viewpoint of the mental space of the designer and captured in real time, offer insights into ‘design in action’. 

Each of these three terrains – personal history/spatial intelligence, design thinking and practice, and built work – are initially explored independently. This exploration is followed by an analysis identifying interlinking threads across the three terrains, highlighting discovered interdependencies and affinities.

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Manuel Muehlbauer 
PhD, Architecture & Design
Typogenetic Design - Aesthetic Decision Support for Architectural Shape Generation
2:30 – 4:30pm
Audience to arrive by 2:15pm. Strictly no entry after 2:30pm
Project Room 2, Level 2

Typogenetic Design is an interactive computational design system combining generative design, evolutionary search and architectural optimisation technology. The active tool for supporting design decisions during architectural shape generation uses an aesthetic system to guide the search process. This aesthetic system uses intelligent control to direct the search process toward preferences expressed interactively by the designer.

An image input as design reference is integrated by means of shape comparison to provide direction to the exploratory search. During the shape generation process, the designer can choose solutions interactively in a graphical user interface. Those choices are then used to support the selection process as part of the fitness function by online classification.

Enhancing human decision making capabilities in human-in-the-loop design systems addresses the complexity of architecture in respect to aesthetic requirements. On the strength of machine learning, the integral performance trade-off during multi-criteria optimisation was extended to address aesthetic preferences. The tacit knowledge and subjective understanding of designers can be used in the shape generation process based on interactive mechanisms. As a result, an integrated support system for performance-based design was developed and tested.
 
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Friday 1 June 2018

Michael Lavery 
PhD, Architecture & Design
engaging objects
10am – 12pm
Audience to arrive by 9.45am. Strictly no entry after 10.00am
Project Room 1, Level 2

I find ideas, emotions, and engaging moments, lie hidden in the objects which surround a project, waiting to be; discovered, connected and expressed in my work. This study articulates the ways in which I do this, my contribution to the 'object' in architecture, and the ways which architecture can engage.

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Tanya Court 
PhD, Architecture & Design
The Site Re-presented: Everyday Civic Landscapes
10am – 12pm
Audience to arrive by 9.45am. Strictly no entry after 10.00am
Project Room 2, Level 2

The Site Re-presented: Everyday Civic Landscapes is an attempt to newly redefine the potential of a public realm designed for everyday encounters of a diverse, constantly shifting contemporary demographic. Everyday Civic Landscapes can engage, involve, enrich and provoke a new self-consciousness and responsibility for creating what is civic for its time. It is the qualities of this involvement of people with sites that contributes to a reconsideration of the civic.

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Jenny Grigg 
PhD, Architecture & Design
Material Literacy: The Significance of Materials in Graphic Design Ideation, a Practice-Based Enquiry
2:30 – 4:30pm
Audience to arrive by 2:15pm. Strictly no entry after 2:30pm
Project Room 2, Level 2

The aim of this research is to reveal the significance of materiality in graphic design ideation. It argues that materials are active participants in the generation of graphic design ideas. While prevalent in the discourse of disciplines such as architecture, this mode of design enquiry is relatively unresearched in graphic design. A multimodal, visual methodology has been designed to hybridise practice-based research with collective case- study research. Framed by a reflection on the topic in my practice, a comparative study is made of materiality in the ideation of another graphic design practitioner, David Lancashire. The basis of these studies is my collection of processual artefacts and artefacts from Lancashire’s design archive. Analysis of these retrieves aspects of tacit design knowledge that is intrinsic to the construction of each. The most significant contribution of the research is the introduction of the concept of ‘material literacy’. The thesis argues that because graphic communications are contingent on material circumstances, materials themselves provide a language that is available for infinite interpretation.

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Carey Lyon 
PhD, Architecture & Design
Design by Discourse
3 – 5pm
Audience to arrive by 2:45pm. Strictly no entry after 3pm

Project Room 1, Level 2

Talk, and other forms of discursiveness in my design processes, are proposed as a primary means of making architecture, different to the conventions of design by drawing. This includes talking about, and talking through architecture, but also where the architecture itself talks back. Such a discursive model allows the reframing of my design approach as an opening up of a series of enquiries – with clients, within my mind, within the practice of Lyons, with questions around the public and community, and directly with the design process itself. These discursive explorations create varied fields of enquiry, each of which overlap, blend and interconnect. From this overlapping, the process becomes one of developing a design out of its accumulated entanglement. This then becomes another proposition in which such discursive intricacies of talk become directly embedded into completed designs through what I have termed the discursive object. Projects take on the same character of openness as the process itself, and equally remain as an open question or enquiry and an expression of the inclusionary and the multiple.