News ยป POSTED 28.10.2014

GEElab: Exploring the Potentials of Virtual Reality

Back in the '80s and '90s, Virtual Reality (VR) meant donning a headset and grasping at things that only you could see. VR as pure entertainment was the stuff of the super-gamer and was as limited in its appeal as its accessibility. In 2013, Oculus Rift released a headset available to the general consumer for under $500 and, not long after, Facebook acquired Oculus for $2billion.

Part of the unmasking of virtual reality has been its application to real-world needs - architectural walk-throughs, simulations, training - which is where the GEElab can show you the potentials of virtual reality. Join four GEElab experts and their guests as they take you through how (not) to build a VR game, how to use VR for architectural visualisation, serious games, and how to implement VR in Unity and Unreal Engine version 4. Games will also be playable at the session.

PRESENTERS: Dr Jonathan Duckworth (MC), Dr Stefan Greuter, Dr Chris Barker, Dr Lisa Dethridge, Alexander Muscat, Will Owen.

EXPLORING THE POTENTIALS OF VIRTUAL REALITY
WEDNESDAY 29 OCTOBER, 12 - 3PM
DESIGN HUB MULTIPURPOSE ROOM, LEVEL 1

+ Read More

 
AAA Short Black Talk 
August 22nd
11.45am (for 12pm start) - 1.30pm  - See more at: http://www.designhub.rmit.edu.au/news/sean-godsell-aaa-short-black-talk#sthash.mDondvkF.dpuf

 

AAA Short Black Talk 
August 22nd
11.45am (for 12pm start) - 1.30pm  - See more at: http://www.designhub.rmit.edu.au/news/sean-godsell-aaa-short-black-talk#sthash.mDondvkF.dpuf
AAA Short Black Talk 
August 22nd
11.45am (for 12pm start) - 1.30pm  - See more at: http://www.designhub.rmit.edu.au/news/sean-godsell-aaa-short-black-talk#sthash.mDondvkF.dpuf

Comments:

No comments